Ultimate Roulette version 1.0

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Description

¨C Based on three.js & cannon.js library. All other code is my own custom javascript.

¨C This is a real 3d roulette. The result is difficult to predict.

I used the latest version of three.js and cannon.js physics library. An interesting aspect.

Structure of project:

Important note¡¯s:

- In /assets/complex/ Use chip1.blend to make 3d object edit and export to.gltf format. This file is not in active part of application./assets/complex/chip1.gltf is file loaded intro web app.Also used gltf loader for /assets/decorations/ ...and \assets\wheel-roll\center\centerRoll.gltfCenterRoll downloaded from ://www.blendswap.com/blends/view/72520and taken only one part.In readme.md you have licence just leave it to make legal use.- assets/fonts/helvetiker_regular.typeface.json comes from three.js see docs.It is a 3d text shema not classic web font for regular DOM.- /scripts/bet-map/bet-map.js is handler for beting system.Most important is betMapCurrentBets.getWinningValue(winNumber) You need first to knowwinning number than use it.- Chips image used in app is located at:- tag 128 indicate size 128x128.\assets\complex\chips-128\chip1.pngOther chips images in folder table is only src with better size.

¨C You need to follow function `setWinningNumber` from roulette-table.js to make sence about flow in this project. It is a interest moment.

application.js is main startup file.Use object `app` to save some parameters if you need it.
In folder /scripts/libs/ most important file is `cannon.engine.js`.Please see cannon.js docs for more information.

It is a clear javascript custom methodology in most simpliest way. I use procedural aspect started from application.js. In all scripts i use simple function call for example :

- removeNoWinChips()
- removeAllPhisicsChips()
- removeAllChips()

It is very descriptively with one basic programming role `single responsibility`.

[Not in use] Actually not in use but can be implemented if you have different idea. [Formats ¨C js, html ¡­]

©À©¤©¤ Root/|©À©¤©¤ assets/||©¸©¤©¤ audios/[Formats .mp3, .ogg] Fix all modern browsers||©¸©¤©¤ complex/ [Formats .gltf, .blend]||©¸©¤©¤ control-btns/ [Formats .png, .xcf - Gimp source file]||©¸©¤©¤ decorations/[Formats .gltf, .blend]||©¸©¤©¤ fonts/[Formats .json]||©¸©¤©¤ ground/[Formats .jpg]||©¸©¤©¤ table/[Formats .jpg, .png]||©¸©¤©¤ wheel-roll/[Formats .png, .gltf]|©À©¤©¤ css/||©¸©¤©¤ style.css|©À©¤©¤ imgs/||©¸©¤©¤ icons/favicon.ico|©À©¤©¤ scripts/||©¸©¤©¤ bet-map||©¸©¤©¤ bet-map.js||©¸©¤©¤ libs/||©¸©¤©¤ audios.js||©¸©¤©¤ ball.js||©¸©¤©¤ center-roll.js||©¸©¤©¤ chips.js||©¸©¤©¤ init.js||©¸©¤©¤ lights.js||©¸©¤©¤ pointerCheck.js - [Not in use]||©¸©¤©¤ pointerLockControls.js - [Not in use]||©¸©¤©¤ roulette-table.js [Handling raycast - detecting click object]||©¸©¤©¤ text.js [Handling 3d text - Credits]||©¸©¤©¤ wheel.js [Static wheel part]||©¸©¤©¤ wheelRoll.js [Rotation system part]|©À©¤©¤ index.html|©À©¤©¤ manifest.web (improve PWA)

¨C You can try this game template at :

://roulette.maximumroulette.com

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